Showing posts with label Personality Traits. Show all posts
Showing posts with label Personality Traits. Show all posts

Wednesday, January 1, 2014

OCEANs and Streams

It occurred to me belatedly that yesterday's post amounted to an elaborate way of randomly selecting one of 40 character traits. Then I realized, this is a roundabout way of doing what every other random trait table does. What would make this more systematic or scientific (not saying that anything needs to be either of those in an RPG) would be to have a way of clustering traits together. So I came up with a quick alteration of this method:

  1. Roll on the 1d20 - 2d6 table first, and roll three times.
  2. Determine which of the three numbers is the most "extreme", i.e., the furthest from seven. Two and twelve would be equally extreme, as would eleven and three, et cetera. If all three numbers are equally distant from the middle, or if the two most extreme values are, choose one at random and bump it up (if over seven) or down (if below) by one. If all three are either twelve or two, select one at random and move the other two closer to seven by one point.
  3. Randomly determine which three of the OCEAN criteria these represent. The most extreme one will be the Controlling Aspect.
  4. Determine which two traits the NPC has by combining the Controlling Aspect with the other two.

For instance, suppose you roll 7, 12, and 15. Checking the d20 - d26 chart, this represents rolls of  5, 9, and 10. 10 will be the value of the Controlling Aspect. Now determine which three aspects they are: suppose they come out Openness, Extroversion, and Neuroticism. Combining with the other two, in order, that means High Openness, Low Extroversion = Un-Filtered, and High Openness, High Neuroticism = Sensitive. So we have a romantic type who wears his heart out on his sleeve.

Combinations that wouldn't happen, however, would be something like Volatile and Amiable, because one requires Neuroticism to be High, and the other requires it to be Low.

You could, if you chose, average out the values that went into composing a trait, so in the example above, the average of ten and nine would be (rounding up) ten, so our Poetic Soul would have Sensitive(10), and averaging ten and five, we'd have Un-Filtered(8). Or just use them as simple descriptors, and go by that. In any case, knowing two character traits makes for a better grip on the character than knowing only one.

cheers, Adam

Tuesday, December 31, 2013

An OCEAN of Personality Traits

The OCEAN theory of personalities gauges five criteria:

Openness
Interest in new ideas or different points of view.
Conscientiousness
Placing value on doing what needs to be done.
Extroversion
Attraction to other people and social situations.
Agreeableness
General likability, without implying leadership quality.
Neuroticism
Susceptibility to emotional hurt.

I have no idea whether this is even remotely scientific (although it seems a heck of a lot more plausible than Meyers-Briggs), but it occurs to me that you could use these to cobble up NPC personality types using a 2d6 scale and rating each aspect from two to twelve. If an event occurs (a PC-NPC interaction, for example) that looks like it would strain or test one of these aspects, roll 2d6: if the result is under, the NPC behaves according to the definition of the aspect. If it is over, they violate that behavior.

When rolling for a quick personality, however, it makes more sense simply to set three aspects at seven (not outstanding one way or the other), and select two to be Roll 1d5 to get first aspect, then 1d4 (and skip the one you already selected) to determine a second aspect. For each, determine if this aspect is high or low. Since average aspects are, well, average, you'll want to come up with a different distribution for the other two.

A neat co-incidence appears when you take away the three middling values of a 2d6 roll (6, 7, and 8): there remain exactly twenty dice combinations. Ergo, you can roll 1d20 for the two aspects, and consult the following chart:

d20Equivalent 2d6
12
2-33
4-64
7-105
11-149
15-1710
18-1911
2012

A result of 2 through 5 is Low, 9 through 12 is high. 2 and 12 are extremes, but the following charts only take into account whether the result is Low or High.

High - High correlations:

AgreeablenessConscientiousnessExtroversionNeuroticismx
PolitexxxConscientiousness
LivelyBossyxxExtroversion
SychophanticObessive/CompulsiveVolatilexNeuroticism
EmpatheticCuriousUn-filteredSensitiveOpenness

Low - Low correlations:

AgreeablenessConscientiousnessExtroversionNeuroticismx
BoorishxxxConscientiousness
GlumWhinyxxExtroversion
Cruel-heartedSociopathicSelf-sufficientxNeuroticism
SecretiveShiftyUnnoticeableSingle-mindedOpenness

High - Low correlations:

AgreeablenessConscientiousnessExtroversionNeuroticismx
SmarmyxxxConscientiousness
AloofSedatexxExtroversion
CharmingDiligentAmiablexNeuroticism
DiplomaticDrivenSlyAnti-socialOpenness

Low - High correlations:

AgreeablenessConscientiousnessExtroversionNeuroticismx
DourxxxConscientiousness
PugnaciousRecklessxxExtroversion
ObnoxiousLostAsocialxNeuroticism
PessimisticFlightyObservantCalmOpenness

This gives us the following 40 possible traits:

Aloof
Pleasant when engaged with, but not seeking attention.
Amiable
Easy to get along with, dislikes conflict.
Anti-social
Not necessarily hateful, but doesn't like people.
Asocial
Doesn't seek company of others; is likely to take offense at imagined insults.
Boorish
Blames everyone for his/her problems; causes most of them.
Bossy
Has firm ideas and tries to enlist others to enact them.
Calm
Engaged, to the limit of their intellectual capacity, with others' ideas.
Charming
Likeable, if not inspiring. Can be a clown, or a true leader.
Cruel-hearted
Dislikes people; tries to assert dominance by hurting others.
Curious
Fascinated by philosophies, but has firm ideas of his/her own.
Diligent
Unafraid of hard work and long study.
Diplomatic
Tries to sway others to his/her point of view, tries not to be swayed.
Dour
Hard-working, resentful of those who look like they're having a good time.
Driven
Centered on a goal. Does not stray far from that center.
Empathetic
Able to see and feel others' ideas and emotions.
Flighty
Will agree to things that others say, but not stay true to their ideas.
Glum
Down on the world, and the people in it.
Lively
Up on the world, and the people in it.
Lost
Tries many things, rarely if ever sees a project through to completion.
Obessive/Compulsive
Like Driven, is centered on an idea, but may not know why.
Obnoxious
Loud at gatherings, but quick to take offense.
Observant
Sees the world of people mostly from the outside.
Pessimistic
Sees the down side of everything. Thinks they're doing people a favor by this.
Polite
Sees manners as a way to grease the wheels of social interaction.
Pugnacious
Willing to get into fights just to prove some ephemeral point.
Reckless
Thrill-seeking. Wants an audience, or co-conspirators.
Secretive
Doesn't like people asking questions about them. Their secrets are usually petty.
Sedate
Mindful of own business, and persistent at it without getting heated up.
Self-Sufficient
Keeping to oneself.
Sensitive
Wildly romantic and imaginative, but prone to mood swings.
Shifty
As untrusting of others as others should be of them.
Single-minded
Like driven, but less focused on action and more on simple faith.
Sly
Likeable, but slick.
Smarmy
A yes man, but not trustworthy.
Sociopathic
Willing to take from others, and living by an obvious double standard.
Sychophantic
Wants to be liked. Agrees to anything as a result.
Un-Filtered
Says whatever's on their mind, even if inappropriate.
Unnoticeable
Tries to be self-sufficient; may or may not succeed.
Volatile
Friendly one moment, ready to snap the next, something else the next.
Whiny
Sees no value in people who don't agree with them; never sure what they really think.

cheers,
Adam